"Life is too short to make bad art."

Saturday, February 28, 2015

Milestone Treat - All tutorial assets are FREE (this weekend only)

This weekend all the tutorial assets that are linked to the blog posts are free to download. 

I was a little bit lazy... and didn't alter the prices on the blog pages though. As soon as you click on the buy button you should see the discounted price on the sellfy page - 0.00. 

Thanks to all the faithful followers helping this blog reach the 2 million page view milestone. 

Friday, February 27, 2015

Next milestone... 2 Million page views...

I missed it... with all the planning for the new tutorials, some fun projects and a lot of cleaning up my work files and finishing old tasks... I missed the page view counter hitting the next milestone. 

The blog has reached the 2 Million page views -
thanks to you, you and you. 

I want to thank all of you for taking the time and stopping by and every now and then getting something helpful from the tutorials. 

I am out to go and celebrate... with a nice, cold German beer now... and look for a nice little give-away afterwards... :) 


Wednesday, February 25, 2015

BlockBuddies - update

I updated my BlockBuddies game art assets. :) 

It's been one of thing that I have been meaning to do but never really mustered the energy and time to do. The creation process is fun, creative and quite relaxing... the aftermath of scaling, naming, uploading, adding to the store front, making thumbnails, icon images and posting the blog entry is a different story. :( 

Today I finally sat done - well, until my chair broke (which is another story altogether - and led to a nice new office chair) - and did to boring grind and added a bunch of new characters to the set.  

I am glad it's done... and I will try to remember the extra work these little guys take before indulging in the fun of creating more of them. :) 

Monday, February 23, 2015

The verdict is in...

It looks like the verdict is in... and the Oscar goes to.... wait... stop... different event altogether. 

It didn't come as a big surprise... even though I didn't expect the feedback to be this great... (Thanks, guys (and girls) !) I will get this 'complete game tutorial' on the way (as soon as I come up with a good 'game plan'). 

So far I am set on the main character, changing the screen ratio to a 'more common' size of 1280x720 pixels and splitting the whole project into bite-size chunks. 

I will put my thinking cap on, start working on a structure for 'my newest baby' and keep you posted. 

Sunday, February 22, 2015

It's been a while... but I am still around...

It's been a while since I posted a new tutorial ( and I know I still have some of the older ones to fix ) but it's been a bit of a rough start into the year so far. 

Today I felt inspired though and a simple idea for a really quick tutorial on how to make cogs for a steam-punk background turned into something bigger. I would like to write a series of tutorials on one game project - a super crate boy style platform shooter - and cover every element needed to make the complete game (from the main character and it's animations to the logo, the background elements to the UI and the screens that go with it like game over, options, loading, help, etc.). 

I spent the better part of today on a first design and this is what it looks like at the moment. 

I plan to separate the steps into different tutorial posts (in a slightly changed format with larger images) covering aspects like 'creating cogs', 'making pipes', 'creating platforms', 'logo creation to match the theme', etc. 
I will also compile everything into one compact pdf document as download.

Please let me know if you think this could be interesting. I need you feedback before I venture into the biggest tutorial project I have attempted so far. 
In other words - leave a comment!

Wednesday, January 21, 2015

WTF is GameSalad thinking...

Here I was working on templates to start the year with some new posts after a not so good end to 2014, a nice holiday season offline and trip to the snow, that was totally unlike me, when a friend pointed me to the Amazon store. 

Some of the games I have been working on over the years with friends in the UK and US were listed on Amazon for the the kindle fire. All free and all without the developers' knowledge.
It turned out that the game engine creator at GameSalad decided to put all games (nearly 800 apps) from their online html5 games showcase and competitions onto Amazon.

Neither of the developers I worked with knew about the deal or the fact that the game was on the store for free, while their own version of the game might as well be up with a price tag attached. 

I have had art stolen, games ripped and redistributed, publishers leaking beta versions before release and endless deals going south but this one even surprised me. How can a game engine creator abuse trust in such a blunt way? Aren't they relying on the community to make games and promote their tool by delivering standout applications? Isn't a game engine only as good as it's popular games to promote it? 

It's been put off as a 'minor mistake' on the side of GameSalad. Well... they have lost my trust for sure now and I had the pleasure of working on some of the featured games with some of the best GameSalad coders. Shame on you, GameSalad!

Anyway... I wish all of you following my ramblings a happy new year and all the best for 2015!

Monday, September 15, 2014

Top down - extras 2 - tank

Here are some requested addition to the top down view tutorial.

A nice big tank with a separated turret. Just make sure you adjust the shadows - as they are created for this view only. 

The objects are also separated into two PNG files. 


download the ZIP